Silencer

Illustration: a masked figure pressing a finger to their lips.
Mafia
Silencer

Silence a player for a day.

Faction: Mafia

Silencer

Silence one player for the next day. They can still vote.

Objective
Silence the truth.
Night ability
Each night, silence one player — they cannot speak the next day, but they can still vote.
Joins at 24+ players

How it plays

Each night you pick one player; the next day they cannot speak or type, though they still vote. Silence a revealed Detective and their results never reach the town. Silence the town's best talker and the day becomes chaos. You may even silence yourself as a bluff, to look like a Mafia victim.

The Silencer completes a seven-member crew in the biggest games.

Tips

  • Silence whoever is about to present evidence, not whoever is loud.
  • Silencing the same player twice tells the town they matter; vary targets unless the value is huge.
  • Self-silence when you are under suspicion: a gagged player looks like a target, not a threat.

Counter-play

The town counters the Silencer by writing key claims in chat before night falls and by voting carefully around a silenced player instead of ignoring them.

Guides →

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