
Silencer
Silence a player for a day.
Faction: Mafia
Silencer
Silence one player for the next day. They can still vote.
- Objective
- Silence the truth.
- Night ability
- Each night, silence one player — they cannot speak the next day, but they can still vote.
- Joins at 24+ players
How it plays
Each night you pick one player; the next day they cannot speak or type, though they still vote. Silence a revealed Detective and their results never reach the town. Silence the town's best talker and the day becomes chaos. You may even silence yourself as a bluff, to look like a Mafia victim.
The Silencer completes a seven-member crew in the biggest games.
Tips
- Silence whoever is about to present evidence, not whoever is loud.
- Silencing the same player twice tells the town they matter; vary targets unless the value is huge.
- Self-silence when you are under suspicion: a gagged player looks like a target, not a threat.
Counter-play
The town counters the Silencer by writing key claims in chat before night falls and by voting carefully around a silenced player instead of ignoring them.
