How it works
- 1
The host creates a room and shares the 6-character code.
- 2
Everyone joins by voice. Roles are dealt secretly: Mafia, Detective, Doctor, Citizens.
- 3
At night the Mafia choose a victim, the Detective investigates, the Doctor protects.
- 4
By day the town debates by voice, nominates a suspect, hears a defense, and votes.
How the night unfolds
Five acts. That's the whole game — played out by the same characters you'll be dealt.
- Mafia
KillerAct 1
When night falls, the Mafia light up
The room goes dark and the Mafia wake. They see each other, whisper in their own channel, and agree on one victim — while everyone else sleeps.
Night lasts 35 seconds. The Mafia submit one shared kill.
- Town
CitizenAct 2
By dawn, someone is gone
The town wakes to a grave. Who they were stays secret — the dead keep their role hidden, and the killers blend back into the crowd.
Deaths are public at dawn, but roles stay hidden until the game ends.
- Town
DoctorAct 3
Unless the Doctor guessed right
Each night the Doctor quietly treats one player. If the Mafia came for them, the attack fails — and nobody is told, not even the Doctor.
One protection blocks every attack that night. A quiet dawn keeps its secret.
- Town
DetectiveAct 4
The Detective gathers the truth
One investigation a night: Mafia, or Not Mafia. The result is for the Detective's eyes only — and the Godfather always reads clean.
Investigation results are private, and arrive the moment you choose.
- Neutral
JesterAct 5
By day, the town votes
Talk, accuse, defend. Vote a name — or SKIP if you'd rather wait. A majority sends someone to their last defense. And mind the Jester: getting voted out is exactly what they want.
Each town gets a small budget of skips. When it runs out, a plurality decides.



