Doctor

Illustration: a village doctor raising a glowing healing vial.
Town
Doctor

Each night, protect one player.

Faction: Town

Doctor

Protect one player each night. Saves are silent.

Objective
Keep the town alive.
Night ability
Each night, protect one player from being killed. You may protect yourself, but not the same person two nights running.
Always in the deck

How it plays

Each night you choose one player to protect. If the Mafia attack them, the kill fails and dawn is announced as quiet; neither you nor the town learns who was targeted. You may protect yourself, but not the same player two nights in a row.

The Doctor is in every game, from 5 players up, and is the town's only defence against the night kill, so staying hidden is part of the job.

Tips

  • Protect the player the Mafia most want dead: a revealed Detective, or the person leading the day discussion.
  • On night one, with no information, self-protect or cover the most vocal town player.
  • A quiet dawn after you protected someone is confirmation they are probably town and definitely a Mafia target: use that.
  • Never reveal unless the Detective already has and needs cover; a known Doctor is killed the next night.

Counter-play

Mafia beat the Doctor by attacking unpredictable targets, by killing the Doctor once found, and by running a Silencer so the saved player cannot organise the town.

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